Jul 13, 2006, 10:02 AM // 10:02
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#1
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Frost Gate Guardian
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Monking Problems in RA... Getting Smacked Around =(
So I decided to test out a monk build in the RAs, but it isn't working out to well. I know I am going to be targeted hard, but I can rarely withstand the beating for more than a few minutes. In one match, I had 2-3 hexs on me, crippled, bleeding and poisoned and died rather quickly. I want to at least get the build stable before I try it in a TA or a GvG setting. I was hoping to get some suggestions. I took my PvE build and modified it to deal with conditions and hexes... here's the build:
Divine Favor: 11 (10+1)
Healing Prayers: 14 (10+4)
Protection Prayers: 9 (8+1)
Inspiration Magic: 8
- Divine Boon (Divine Favor)
- Energy Drain [Elite] (Inspiration Magic)
- Orison of Healing (Healing Prayers)
- Heal Other (Healing Prayers)
- Mend Condition (Protection Prayers)
- Inspired Hex (Inspiration Magic)
- Resurrect (Monk other)
- Open Slot
I have tried a few different spells in the open slot including Dwanya's Kiss, Healing Seed, etc. I thought about switching Inspired Hex for Remove Hex since it had quicker recast and energy wasn't to big a problem with energy drain and also I thought about switching mend condition for mend ailment so I can cast it on myself. I considered that maybe something like distortion would be useful in that open slot, but I think my skill points will be spread to thin. Am I really off on my build or do I just need to practice more or find a good team in TA? I have taken this monk through Prophecies and up to Zu Heltzer in Factions, so I have to be doing something right.
Any help is greaty appreciated.
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Jul 13, 2006, 10:17 AM // 10:17
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#2
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Jungle Guide
Join Date: Jun 2006
Profession: W/N
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From my first glance at the build, you completely lack any skills to take care about conditions placed on YOU. On top of that, inspired hex all alone won't really make a difference. You're probably overhealing most of the time (Divine Boon + Heal Other) and besides Orison you've got no spell to heal yourself. And finally, a Res Signet is better in RA/TA than a normal Spell, simply because you're the number one target anyways and if you stand still for 6+ Seconds to ressurect someone, you're dead.
The build is okay for PVE as you won't be targetted often, but in PVP it will most likely fail, unless your team has got another squishy monk the enemies might go for first.
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Jul 13, 2006, 10:19 AM // 10:19
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#3
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hamonite anur ruk
Join Date: Jan 2006
Location: Echovald Forest
Guild: [PhD] Teh Academy
Profession: Me/A
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Often monks have 9 in inspiration, for the emanagement, 10 in divine, rest in healing. If you are having a lot of issues with interrupts, put mantra of resolve in your bare slot. That will take care of that, just be sure to maintain, (1 cast, every 52-62 seconds at 9, i think)
You are getting a lot more pressure on you in ra because there is less pressure against the other team as well. Smaller playing field equals a shorter range of micro management. Kiting doesn't often work there either because half the time, the other team doesn't understand over extension from their monk and continue at you anyhow. Switch drain for mantra of resolve. Casting against the other team certainly will not keep their mind off of you for long, and if you are taking a secondary role as a edrainer and screwing with the other teams casters, they're more likely to come after you.
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Jul 13, 2006, 10:21 AM // 10:21
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#4
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Krytan Explorer
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First of all: Resurrect is completely useless on a monk (it's actually useless on every pvp char without FC).
About your build: Divine boon + healing skills aren't a good combination in PvP, portection skills just work way better in the situation you will encounter in pvp areas (keep in mind that PvP is something completely different as PvE).
A better build would be:
Monk/mesmer
- Divine Favor = 16
- Protection prayers = 10
- Inspiration Magic = 9
-Reversal of Fortune
-Guardian
-Mend condition
-Protective Spirit
-Energy Drain
-Inspired Hex
-Divine Boon
-Contemplation of purity
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Jul 13, 2006, 11:04 AM // 11:04
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#5
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Wilds Pathfinder
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Random build I was playing around with tonight. Clearly not an optimal RA build, but I wasn't getting "smacked around"
Divine/Prot/Heal/Dom (in that order)
Blessed Light
Gift of Heath
Signet of Devotion
Mend Condition
Hexbreaker
Divine Intervention
Reversal of Fortune
Guardian
Thanks Zui for inspiration here. Hex removal is kind of light and energy management is non-existent, but if you pace your healing and kite it is enjoyable. I'll admit that it is fitted to my style of play: hit the crucial heals, kite and dodge as needed, preempt mesmers, be flexible...
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Jul 13, 2006, 12:36 PM // 12:36
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#6
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Forge Runner
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Quote:
Originally Posted by suiraCLAW
A better build would be:
Monk/mesmer
- Divine Favor = 16
- Protection prayers = 10
- Inspiration Magic = 9
-Reversal of Fortune
-Guardian
-Mend condition
-Protective Spirit
-Energy Drain
-Inspired Hex
-Divine Boon
-Contemplation of purity
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Generally in RA I would take out prot spirit and sub in hexbreaker (with 3 in dom) and sub in mend ailment for mend condition, otherwise, good solid standard build that should work well once you get the hang of it.
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Jul 13, 2006, 03:31 PM // 15:31
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#7
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Lion's Arch Merchant
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In RA the problem u generally face is a combination of basic hexes and basic melee conditions. What I mean is u'll often get hexes like conjure phantasm, life transfer, life siphon, phantom pain etc and conditions like bleeding, poison and deep wound. interrupts are rare (interrupt ranger mostly) and so is out and out boon/prot hate (diversion/shame/drain ench mesmer).
Try this build out, it has served me incredibly well in RA.
16 divine
9 prot
10 insp
divine boon
RoF
mend ailment
CoP
sig of devotion
mantra of recall
revealed hex
inspired hex
The 2 hexes removals are a godsend for energy management.
Hope this helps and have fun
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Jul 13, 2006, 06:43 PM // 18:43
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#8
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Frost Gate Guardian
Join Date: Feb 2006
Profession: W/N
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divine boon
mantra of recall
contemplation of purity
reversal of fortune
signet of devotion
protective spirit
guardian
mend ailment
(16 divine, 11 protection, 8 inspiration)
contemplation of purity when you're stacked with hexes
protective spirit against backfire
this is another monk build I played (for fun)
glyph of renewal
divine spirit
kinetic armor
vigorous spirit
healing touch
orison of healing
dwayna's kiss
holy veil
(try to keep kinetic armor up, this build might be easier for you to unlock since you had healing spells in your original)
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Jul 13, 2006, 07:21 PM // 19:21
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#9
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Wilds Pathfinder
Join Date: Feb 2006
Profession: Mo/
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You are the target, you need to bring along skills that can help you persevere.
Let's start from the top.
Armor:
Go with no tats. Make sure you grab armor with base AL 60 + 10 AL while enchanted. Some ppl like to have arms and feet to have tats, personally I think the extra 2 energy they give to be worthless.
Weapons:
Here's what you should be shooting for, an axe or sword with +5 energy and either +7AL or +30 health. An off hand weapon that gives you +12 energy + 30 45 health while enchanted. Some ppl want an off hand that will quicken the recharge on Insp spells, or give you +1 divine 20% of time. You choose.
Health:
Do not bring any Superior runes. You need to survive. You will discover with the build I am going to give you Superior Rune isn't necessary. Regardless, if you are bent on using a Superior rune, i guess do what works best for you.
total health should now be 605. Which is a good start for survivng in PvP especially with max AL.
Atts:
Divine 13 | Prot 11 | Insp 10
*Based on 200 att points.
Skills:
Divine Boon
Mantra Of Recall
Reversal of Fortune
Gaurdian
Mend Condition
Contemplation Purity
Signet Of Devotion
Holy Veil
You are now a Boon Prot Monk.
Using the build:
-Cast Divine Boon and maintain it.
-Cast MoR. Whenever MoR wears off recast it.
-Preveil with Holy Veil before you enter a battle, if you are not being targeted by hexes drop it.
-If you are the target of heavy melee combos, use gaurdian to throw a wrench in their plan.
-Use RoF to keep yourself alive.
-If you are low on health, or are getting bombarded with hexes and/or conditions, cast Gaurdian and then use Contemplation of Purity. Big heal and should purge you of everything.
*Don't forget to recast Divine Boon instantly.
-Use signet of devotion whenever possible.
-Realize that your prot heals are pretty big, so don't spam heal, but be patient as possible. You will get a feel for this the more you play boon prot.
*Advance Considerations: Negative Energy Set | Emergency High Energy Set
Goto Monk Forum and read Maxiemonster's Boon Prot Guide for more info.
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Jul 14, 2006, 11:33 AM // 11:33
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#10
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Desert Nomad
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I personally dont like signet of devotion..2 secs activation time means you are quite easy pray, and Id rather kite 1-2 more secs and cast a RoF, which would do a larger heal anyway.
I do recommend you try hexbreaker tho, it is quite helpful, especially against diversion mesmers
Id also run a superior divine rune, at least on casting Divine Boon
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Jul 14, 2006, 06:59 PM // 18:59
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#11
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by fb2000
I personally dont like signet of devotion..2 secs activation time means you are quite easy pray, and Id rather kite 1-2 more secs and cast a RoF, which would do a larger heal anyway.
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For 7 energy, as opposed to 0?
That is why people use Signet of Devotion.
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Jul 14, 2006, 08:46 PM // 20:46
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#12
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Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
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When in Random Arenas and playing for winning. I tend to run the following monk build
14 DF
9 Prot
10 Insp
Mantra of Recall
Signet of Devotion
Reversal of Fortune
Mend Condition
Guardian
Inspired Hex
Divine Boon
CoP
It lacks prot spirit but I never found it to be that great in 4v4, I still think guardian has it's uses in Team Arenas, I find myself spamming it often..
You could probably switch to edrain if you don't like recall and adjust the stats a bit
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Jul 14, 2006, 10:37 PM // 22:37
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#13
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: [VENT]
Profession: W/
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i tend to play...
dom 2
insp 10
divine 12(10+1+1)
Heal 9(8+1)
prot 9(8+1)
Hex breaker
mantra of recall
Gift of health
Guardian
RoF
Blessed signet
divine boon
Essence bond
Essence bond should realy take care of any energy problems because enchantment removal is... lacking in RA.
Gift of health is there because it only stops healing prayers, which is your only one, and heals for 96+61+38
Usual RoF & guardian.
Essence bond everyone straight away, dont use divine. Before you start fighting, use blessed signet to regain some energy. Then divine boon. The fighting and people getting hit (by the excess of wariors in RA) should provide you with enough energy.
Recall like usualy, hex breaker for any SS necros or Mesmers. Blessed signet is also a backup energy manegement.
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Jul 15, 2006, 03:29 AM // 03:29
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#14
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Site Contributor
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For essence bond to work, you have to have the warriors hitting you. Since you won't be kiting, you're taking more damage and probably using more energy on healing than essence bond will give you back. If you're not getting hit, essence bond is a huge waste of energy :\
So essentially, it's bad no matter how you look at it. I'd just stick with divine boon, 3 pips of energy is low enough.
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Jul 15, 2006, 11:47 AM // 11:47
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#15
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: [VENT]
Profession: W/
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Quote:
Originally Posted by Red Locust
For essence bond to work, you have to have the warriors hitting you. Since you won't be kiting, you're taking more damage and probably using more energy on healing than essence bond will give you back. If you're not getting hit, essence bond is a huge waste of energy :\
So essentially, it's bad no matter how you look at it. I'd just stick with divine boon, 3 pips of energy is low enough.
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Essence bond on your team mates... their the ones getting smacked around if you know how to kite.
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Jul 15, 2006, 12:51 PM // 12:51
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#16
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Desert Nomad
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Quote:
Originally Posted by JR-
For 7 energy, as opposed to 0?
That is why people use Signet of Devotion.
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my point was, I dont find signet of devotion useful/efficient enough to grant a slot on a boon prot.
thats what i meant with the waiting of a couple seconds too
of course, the beauty of life is everyone has a different opinion
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Jul 17, 2006, 04:36 AM // 04:36
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#17
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Academy Page
Join Date: Feb 2006
Location: On the computer.
Guild: We Have No Life [KiK]
Profession: Mo/
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Quote:
Originally Posted by fb2000
my point was, I dont find signet of devotion useful/efficient enough to grant a slot on a boon prot.
thats what i meant with the waiting of a couple seconds too
of course, the beauty of life is everyone has a different opinion
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yes, everyone has a different oppinion, but i'd also like to point out that if signet of devotion is so bad, then why does every boon prot (that doesnt suck or doesnt use an obserdly modified build) in the top 1000 guilds use it?
i know you probably find that confusing but basically what i'm saying is SoD is a very useful skill.
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Jul 17, 2006, 02:31 PM // 14:31
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#18
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Lion's Arch Merchant
Join Date: Nov 2005
Location: Barbie's Motorhome
Guild: The Biggyverse [PLEB]
Profession: Me/
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SoD is useful when you are low on energy either through Mesmer shutdown or through you having to work too hard. The 2 sec casting time sucks though, and while it has its uses in GvG I think in RA it isn't so beneficial.
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Jul 17, 2006, 05:43 PM // 17:43
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#19
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: Valkyrie Einherjar
Profession: Mo/
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Quote:
Originally Posted by socrlax24
yes, everyone has a different oppinion, but i'd also like to point out that if signet of devotion is so bad, then why does every boon prot (that doesnt suck or doesnt use an obserdly modified build) in the top 1000 guilds use it?
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http://www.guildwarsguru.com/forum/s...d.php?t=103713
That's the list of GvG builds. Check out the last couple builds. Note how many have SoD. All? Nope.
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Jul 18, 2006, 12:01 AM // 00:01
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#20
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Cowbell Boy
Join Date: Apr 2005
Location: Great Lakes, IL
Guild: Treacherous Empire
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You only need 2 skills for RA!
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